Unigraphics NX-7.5- Video Training/Tutorials(Downloadable)

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Unigraphics NX-7.5- Video Training

 

Chapter 1

• Understand the need for the Sketcher environment.

• Start NX and create a new file in it.

• Invoke different NX Environments.

• Understand the need for datum planes.

• Create three fixed datum planes.

• Invoke the Sketcher environment.

• Use various drawing display tools.

• Understand different selection filters.

• Select and deselect objects.


Chapter 2

• Understand the concept of under-constrainted, fully-constrained, and

over-constrained sketches.

• Understand different types of geometric constraints .

• Configure settings for applying constraints automatically while sketching.

• Force additional geometric constraints to sketches.

• View and delete geometric constraints from sketches.

• Animate a fully-constrained sketch.

• Understand different types of dimensional constraints .

• Measure the distance value between the objects in a sketch.

• Measure the angle between the entities.

• Exercises & Projects.


Chapter 3

• Edit sketches using the editing tools.

• Edit sketched entities by dragging.

• Convert sketches into base features by extruding and revolving.

• Hide and show the objects.

• Rotate the view of the model dynamically in 3D space.

• Change the view and display of the models.

• Exercises & Projects.


Chapter 4

• Understand the usage of reference geometries in NX.

• Understand the different types of datum planes in NX.

• Create fixed and relative datum planes.

• Understand the usage of CSYS (coordinate system).

• Create coordinate systems using various methods.

• Understand the usage of the datum axis.

• Create datum axis using various methods.

• Use additional extrude and revolve options.

• Project existing elements on the current sketching plane.

• Exercises & Projects.


Chapter 5

• Create hole features.

• Create groove features.

• Create slot features.

• Create chamfers.

• Create edge blends (fillets)

• Exercises & Projects.


Chapter 6

•  Create the rectangular and circular arrays of a feature.

•  Mirror selected features and bodies.

•  Create sweep features.

•  Use the Swept tool to create lofted features.

•  Create tube features.

•  Create threads.

•  Convert solid features into hollow features.

• Exercises & Projects.


Chapter 7

• Edit hole features.

• Edit the positioning of groove features.

• Edit the positioning of slot features.

• Edit the parameters of features.

• Edit the parameters of features with rollback.

• Reorder features.

• Create boss features.

• Create pocket features.

• Create pad features.

• Create draft features.

• Exercises & Projects.


Chapter 8

• Start the Assembly environment in NX.

• Understand different types of assembly design approaches in NX.

• Understand the meaning and usage of assembly relations.

• Create assemblies using the Bottom-up assembly design approach.

• Modify assembly relations.

• Modify a component in the Assembly environment.

• Manipulate the components in the Assembly environment.

• Create a pattern of components in an assembly.

• Exercises & Projects.


Chapter 9

• Create assemblies using the top-down assembly design approach.

• Create sub-assemblies.

• Check for interference and clearance between the components of an

assembly.

• Create exploded views of an assembly.

• Modify the assembly constraints.

• Replace an assembly constraint from an assembly.

• Exercises & Projects.


Chapter 10

• Create extrude, revolve, and sweep surfaces.

• Create the ruled surface.

• Create surfaces using the Through Curves and Through Curve Mesh tools.

• Create a surface by using four points.

• Create a swoop surface.

• Create a bounding plane surface.

• Create a transition surface.

• Create an N-sided surface.

• Create silhouette flange surface.

• Extend and create a surface by using the Law Extension method.

• Create uniform and variable surface offsets.

• Trim and extend a surface by using the Trim and Extend tools.

• Exercises & Projects.


Chapter 11

• Create curves from bodies.

• Create dart features.

• Create emboss sheet features.

• Create face blend features.

• Create soft blend features.

• Create fillet features.

• Create bridge features.

• Exercises & Projects.


Chapter 12

• Understand the Drafting environment.

• Understand the types of views that can be generated in NX.

• Generate drawing views.

• Manipulate drawing views.

• Add annotation to drawing views.

• Modify the annotation created in the drawing views.

• Generate the exploded drawing views of the assembly.

• Create a tabular note and add it to the Tables palette.

• Insert an image into a drawing sheet.

• Print a drawing sheet.

• Plot a drawing sheet.

• Exercises & Projects.


Chapter 13

• The Move Face tool.

• The Pull Face tool.

• The Offset Region tool.

• The Replace Face tool.

• The Resize Blend tool.

• The Resize Face tool.

• The Delete Face tool.

• The Copy Face, Cut Face, Paste Face, Mirror Face, and Pattern Face tools.

• The Resize Chamfer and Label Chamfer tools.

• The Make Coplanar tool.

• The Make Coaxial tool.

• The Make Tangent tool.

• The Make Symmetric tool.

• The Make Parallel tool.

• The Make Perpendicular tool.

• The Make Fixed tool.

• The Show Related Face tool.

• The Linear Dimension, Angular Dimension, and Radial Dimension tools.

• The Shell Body tool.

• The Shell Face tool.

• The Change Shell Thickness tool.

• The Group Face tool.

• The Cross Section Edit tool.

• Exercises & Projects.